Single Screen, Ultrawide, Triple Screen, or VR: Which Is Best for Racing Car Simulators?
For racing car simulator enthusiasts, choosing the right display setup is a critical decision. The options—single screens, ultrawide monitors, triple screens, or VR headsets—each have unique advantages and limitations. As someone with over a decade of racing car simulator experience and years of real-world track driving, I’ll break down these setups across three key factors: immersion, visual realism, and real-world driving skill transferability.
1. Single Screen: The Budget-Friendly Entry Point
Most beginners start with a single screen—typically a repurposed computer monitor or TV. It’s the most accessible option, requiring minimal space (just 150×80 cm) and no specialized hardware.
Pros:
Low cost: Uses existing equipment.
Space-efficient: Fits on a desk.
Universal compatibility: All racing car simulator software supports single screens.
Cons:
Limited field of view (FOV): A 16:9 screen restricts visibility, making it hard to judge distances or see rear/side traffic.
Poor depth perception: Speed and spatial awareness feel artificial.
Bad habits: Relying on radar or UI prompts (instead of mirrors) can hinder real-world driving skills.
Recommendations:
If sticking with a single screen, opt for a 32-inch+ 144Hz high-refresh monitor (27-inch is too small). While functional, this setup is best for casual users or those with tight budgets.
2. Ultrawide Screens: A Balanced Upgrade
Ultrawide monitors (21:9 or 32:9) stretch the FOV horizontally, offering a middle ground between single and triple screens. My current setup uses a Samsung 49″ G9 (1000R curvature), which mimics a dual 27-inch screen arrangement.
Pros:
Wider FOV: Covers the windshield and one side mirror, improving situational awareness.
Space-saving: More compact than triple screens.
Ease of use: No complex software configuration needed.
Cons:
Reduced vertical height: Smaller screens lack realistic cockpit proportions.
Moderate immersion: Still falls short of triple screens or VR.
Tips:
Use “dual-screen mode” (with slight distortion at the edges) to expand visibility.
The newer 57″ G9 (equivalent to dual 32-inch screens) offers better height realism.
Best for: Sim racers who want improved visibility without the bulk of triple screens.
3. Triple Screens: The Gold Standard for racing car simulator
Triple screens are the most popular choice among serious sim racers. Angled side screens replicate peripheral vision, forcing you to turn your head to check blind spots—just like real driving.
Pros:
Unmatched FOV: Near 180° visibility mimics real-world depth perception.
Skill transfer: Encourages proper mirror/head-check habits.
High resolution: Supports detailed visuals across multiple displays.
Cons:
Space-intensive: A triple 32-inch setup spans 1.5–1.8 meters; larger screens (e.g., 65-inch) can occupy 3 meters.
High hardware demands: Requires a powerful GPU to render three screens.
Setup complexity: Calibrating alignment/color consistency across monitors can be tricky (e.g., manually editing files in LMU).
Recommendations:
Use identical monitors to avoid color mismatch.
Ideal for dedicated sim rigs but impractical for small spaces.
4. VR: The Ultimate Immersion (With Caveats)
VR headsets like the Pimax Crystal Lite deliver unparalleled 3D immersion, making them the closest analog to real driving.
Pros:
True depth perception: Feel the car’s dimensions and distances intuitively.
Compact setup: No bulky screens; just a headset and PC.
Realistic habits: Head movements directly translate to in-game perspective.
Cons:
Motion sickness: Some users experience nausea (though adaptation is possible).
Hardware demands: Requires a high-end PC (comparable to triple-screen setups).
Comfort: Long sessions may strain the eyes or neck.
Why Pimax Crystal Lite Stands Out:
Plug-and-play: No external base stations; uses inside-out tracking.
Dual 4K OLED screens: Eliminates “screen-door effect” with 35 PPD clarity.
110° FOV: Matches the restricted view of a real racing helmet.
Best for: Racers prioritizing realism and willing to invest in VR-ready hardware.
Final Verdict: Which Should You Choose?
Budget/space constraints? → Single screen or ultrawide.
Serious about realism? → Triple screens.
Want the best immersion? → VR (if your PC and stomach can handle it).
At the end of the day, the “best” setup depends on your goals, space, and budget. But no matter what you pick, the thrill of racing car simulator lies in the drive itself—so focus on enjoying the ride!
Key Takeaways
Single screens are affordable but limit realism.
Ultrawides strike a balance for mid-tier users.
Triple screens offer pro-level FOV at the cost of space.
VR is the future but requires acclimation.